Unreal Engine: Diferenzas entre revisións

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Liña 71:
}}</ref> [[HLSL]]<ref name="ReferenceB">{{cita web|url=https://udn.epicgames.com/Three/MaterialsCompendium.html|título=Materials Compendium|páxina-web=Unreal Developer Network}}</ref>
| sistema_operativo = [[Windows]], [[OS X]], [[Linux]]
| plataforma = [[Windows]], [[OS X]], [[Linux]], [[HTML5]], [[Xbox One]], [[Playstation 4]]<ref>{{Cita web|url=http://www.unrealengine.com/html5/|title=Tappy Chicken|publisher=|accessdate=17 de abril de 2015}}</ref> [[Adobe Flash Player]],<ref>{{Cita web|url=http://www.unrealengine.com/news/epic_games_announces_unreal_engine_3_support_for_adobe_flash_player/|title=Epic Games Announces Unreal Engine 3 Support for Adobe Flash Player|publisher=|accessdate=17 de abril de 2015|urlarquivo=https://web.archive.org/web/20140302203116/http://www.unrealengine.com/news/epic_games_announces_unreal_engine_3_support_for_adobe_flash_player/|dataarquivo=02 de marzo de 2014|urlmorta=si}}</ref> [[iOS]],<ref>{{cita web|url=http://www.cultofmac.com/57554/the-unreal-engine-3-on-ios-is-the-future-of-mobile-gaming/|título=The Unreal Engine 3 on iOS Is The Future of Mobile Gaming|data=2 de setembro de 2010|páxina-web=Cult of Mac|apelidos=Bronwlee|nome=John}}</ref> [[Android]],<ref>{{Cita web|url=http://epicgames.com/news/epic-games-releases-epic-citadel-for-android/|title=Epic Games Releases "Epic Citadel" for Android - News|author=Epic Games|publisher=|accessdate=17 de abril de 2015|urlarquivo=https://web.archive.org/web/20150403041624/http://epicgames.com/news/epic-games-releases-epic-citadel-for-android/|dataarquivo=03 de abril de 2015|urlmorta=si}}</ref> [[Windows RT]],<ref>{{Cita web|url=http://www.unrealengine.com/news/unreal_engine_3_debuts_on_windows_8/|title=Unreal Engine 3 Debuts on Windows 8|publisher=|accessdate=17 de abril de 2015|urlarquivo=https://web.archive.org/web/20140302231456/http://www.unrealengine.com/news/unreal_engine_3_debuts_on_windows_8/|dataarquivo=02 de marzo de 2014|urlmorta=si}}</ref> [[PlayStation 3]], [[PlayStation Vita]], [[Wii U]], [[Xbox 360]]
| licenza = [[Software propietario|Propietaria]]
|web=agochar
Liña 79:
Inicialmente Unreal Engine 3 só estaba dispoñible para as plataformas Windows, PlayStation 3 e Xbox 360, mentres que a funcionalidade para iOS e Android engadiuse posteriormente no ano 2010 (con ''[[Infinity Blade]]'' sendo o primeiro título para iOS e ''[[Dungeon Defenders]]'' o primeiro para Android). O soporte para [[OS X]] engadiuse posteriormente en 2011.<ref>{{Cita web|url=http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/|title=Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release|publisher=Joystiq|date=19 de setembro de 2011|first=Christopher|last=Grant|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20120119075057/http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/|dataarquivo=19 de xaneiro de 2012|urlmorta=si}}</ref> O renderizador desta versión incluía técnicas coma o [[High dynamic range rendering|HDRR]], [[iluminación por píxel]] e sombras dinámicas. Xa no 2012 Epic anunciou que Unreal Engine 3 funcionaría tanto en [[Windows 8]] coma en [[Windows RT]].<ref>{{Cita web|url=http://www.joystiq.com/2012/08/29/unreal-engine-3-now-on-windows-8-and-windows-rt/|title=Unreal Engine 3 now on Windows 8 and Windows RT|publisher=Joystiq|date=2012|first=Richard|last=Mitchell|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20120831172132/http://www.joystiq.com/2012/08/29/unreal-engine-3-now-on-windows-8-and-windows-rt|dataarquivo=31 de agosto de 2012|urlmorta=si}}</ref>
 
Durante o período activo do Unreal Engine 3 o motor recibiu actualizacións significativas,<ref>{{Cita web|url=http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc|title=Epic Games to show off new Unreal Engine 3 features at GDC|publisher=Big Download|date=19 de marzo de 2009|first=John|last=Callaham}}</ref> incluíndo contornas destrutibles melloradas, [[dinámicas de corpo brando]], simulación de multitudes, funcionalidade para [[iPod Touch]],<ref>{{Cita web|url=http://www.anandtech.com/show/2892|title=Epic Demonstrates Unreal Engine 3 for the iPod Touch, iPhone 3GS|publisher=AnandTech|date=29 de decembro de 2009|first=Anand Lal|last=Shimpi}}</ref> integración con [[Steamworks]],<ref>{{Cita web|url=http://epicgames.com/press_releases/steamworks.html|title=Steamworks Integration Now Available to Unreal Engine 3 Licensees|publisher=[[Epic Games]]|date=11 de marzo de 2010|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20100517122844/http://epicgames.com/press_releases/steamworks.html|dataarquivo=17 de maio de 2010|urlmorta=si}}</ref> unha solución de iluminación global,<ref>{{Cita web|url=http://www.unrealengine.com/news/geomerics_announces_new_enlighten_integration_with_unreal_engine_3/|title=Geomerics Announces New Enlighten Integration with Unreal Engine 3|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20120605210049/http://www.unrealengine.com/news/geomerics_announces_new_enlighten_integration_with_unreal_engine_3/|dataarquivo=05 de xuño de 2012|urlmorta=si}}</ref> e capacidade [[3D]] estereoscópica en Xbox 360.<ref>{{Cita web|url=http://www.computerandvideogames.com/252372/news/epic-makes-3d-gears-of-war-2/?attr=cvg-general-rss&skip=yes|title=E3 2010: Epic makes 3D Gears Of War 2 - We've seen it. It's mega. But retail release not planned|publisher=Computer and Video Games|date=17 de xuño de 2010|first=Tim|last=Ingham}}</ref><ref>{{Cita web|url=http://www.epicgames.com/news/darkworks-trioviz-for-games-sdk-brings-3d-capabilities-to-unreal-engine-3|title=TriOviz for Games Technology Brings 3D Capabilities to Unreal Engine 3|publisher=Epic Games|date=6 de outubro de 2010|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20120309110608/http://epicgames.com/news/darkworks-trioviz-for-games-sdk-brings-3d-capabilities-to-unreal-engine-3|dataarquivo=09 de marzo de 2012|urlmorta=si}}</ref><ref>{{Cita web|url=http://www.joystiq.com/2010/10/11/mark-rein-trioviz-interview/|title=Epic's Mark Rein goes in-depth with Unreal Engine 3's TriOviz 3D|publisher=Joystiq|date=11 de outubro de 2010|first=JC|last=Fletcher|data-acceso=27 de marzo de 2017|urlarquivo=https://web.archive.org/web/20120312142947/http://www.joystiq.com/2010/10/11/mark-rein-trioviz-interview/|dataarquivo=12 de marzo de 2012|urlmorta=si}}</ref> O soporte para [[DirectX 11]] demostrouse coa [[demo (informática)|demo]] ''Samaritan'', desenvolvida por Epic Games en colaboración con [[NVIDIA]].<ref>{{Cita web|url=http://www.udk.com/news-beta-mar2011|title=UDK March 2011 Release}}</ref><ref>{{Cita web|url=http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf |title=Slide 1 |format=PDF|accessdate=2 de agosto de 2011}}</ref><ref>{{Cita web|url=http://kotaku.com/5982905/apparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy|title=Apparently, The Story Behind Epic's Dazzling 2011 Tech Demo Is A 'Doozy'|publisher=[[Kotaku]]|date=8 de febreiro de 2013|accessdate=4 de outubro de 2014|first=Kirk|last=Hamilton}}</ref><ref>{{Cita web|url=http://www.polygon.com/2014/3/18/5520112/epic-games-new-ip-samaritan|title=Epic Games working on new, unannounced IP (UPDATE)|publisher=[[Polygon (website)|Polygon]]|date=18 de marzo de 2014|accessdate=4 de outubro de 2014|first=Arthur|last=Gies}}</ref><ref>{{Cita web|url=http://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/|title=Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward|publisher=[[Forbes]]|date=21 de setembro de 2011|accessdate=4 de outubro de 2014|first=John|last=Gaudiosi}}</ref>
 
Fóra da industria dos videoxogos houbo moitos proxectos que adoptaron Unreal Engine 3. O programa infantil de televisión ''[[LazyTown]]'' usou o motor na súa rodaxe para xerar escenarios virtuais para a súa posterior integración con actores e monicreques que actuaban diante de [[pantalla verde|pantallas verdes]],<ref>{{Cita web|url=http://www.unreal.com/case-studies.php?ref=lazytown|title=Unreal Engine 3 Powers Critical and Commercial Success LazyTown|publisher=Epic Games|accessdate=8 de febreiro de 2011}}</ref> e en marzo de 2012 o [[FBI]] adquiriu a licenza do Unreal Engine 3 para o seu uso nun simulador de adestramento.<ref name="bbc">{{Cita web|url=http://www.bbc.com/news/technology-17535906|title=Unreal games engine licensed to FBI and other US agencies|work=[[BBC News]]|publisher=[[BBC]]|date=28 de marzo de 2012|accessdate=6 de febreiro de 2015|author=BBC News}}</ref>