Videoxogo: Diferenzas entre revisións

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Liña 156:
* Lieu, Tina (Agost 1997). [http://www.japaninc.com/computingjapan/back.html "Where have all the PC games gone?"]. Computing Japan.
* Costikyan, Greg (1994). [https://web.archive.org/web/20080812015347/http://www.costik.com/nowords.html I Have No Words & I Must Design.]
* Crawford, Chris (1982). [https://web.archive.org/web/20100612022211/http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design.]
* Salen, Katie; Eric Zimmerman (2005). The Game Design Reader: A Rules of Play Anthology. [[The MIT Press]]. {{ISBN|0-262-19536-4}}.
* Smuts, Aaron (2005). [http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299 Are Video Games Art?].