Unreal Engine: Diferenzas entre revisións

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m (GR) File renamed: File:UE4Arch.com - London apartment.webmFile:UE4Arch.com - Viennese apartment.webm Criterion 3 (obvious error) · Author renamed the project as Viennese apartment
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Unha das principais características do motor ía ser a iluminación en tempo real usando trazas cónicas de vóxels, eliminando a iluminación por computación previa.<ref>{{Cita web |title=Epic Reveals Stunning Elemental Demo, & Tim Sweeney On Unreal Engine 4|author=Andre Burnes |date=8 de xuño de 2012 |work=[[NVIDIA]] | url= http://www.geforce.com/whats-new/articles/stunning-videos-show-unreal-engine-4s-next-gen-gtx-680-powered-real-time-graphics/ |accessdate=12 de xuño de 2012}}</ref> Porén, esta característica foi finalmente substituída por outro algoritmo semellante pero menos custoso por mor de preocupacións de rendemento das [[consola (videoxogos)|consolas]] da seguinte xeración.<ref>{{Cita web |title=PS4: Epic Games’ Tim Sweeney Explains Lack Of Global Illumination In Unreal Engine 4 |author=Samantha Earwood |date=21 de marzo de 2014 |work=PSGang | url= http://www.playstationgang.com/epic-games-tim-sweeney-explains-lack-of-global-illumination-in-unreal-engine-4/ |accessdate=21 de marzo de 2014}}</ref> O motor incluíu tamén novas funcionalidades de desenvolvemento para reducir os tempos de iteración, permitindo actualizar o código [[C++]] mentres que o motor está a executarse.<ref>{{Cita web|url=http://www.forbes.com/sites/jasonevangelho/2014/05/22/why-is-epic-games-promoting-unreal-engine-4-with-a-flappy-bird-clone/|title=Why Is Epic Games Promoting Unreal Engine 4 With A 'Flappy Bird' Clone?|work=[[Forbes]]|publisher=Forbes, Inc.|date=22 de maio de 2014|accessdate=8 de febreiro de 2015|first=Jason|last=Evangelho}}</ref><ref>{{Cita web|url=http://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/|title=Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care|publisher=[[Forbes]]|date=29 de xuño de 2012|accessdate= 4 de outubro de 2014|first=Dave|last=Thier}}</ref><ref name=kotakuUE4>{{Cita web|last=Totilo|first=Stephen|title=How Unreal Engine 4 Will Change The Next Games You Play|url=http://kotaku.com/5916859/how-unreal-engine-4-will-change-the-next-games-you-play|publisher=Kotaku|date=8 de xuño de 2012}}</ref>
 
[[Ficheiro:UE4Arch.com - LondonViennese apartment.webm|thumbtime=38|miniatura|esquerda|300px|Visualización arquitectónica interactiva usando Unreal Engine 4]]
O 19 de marzo de 2014 Unreal Engine 4 publicouse na [[Game Developers Conference]] xunto a tódalas súas ferramentas, características e [[código fonte]] completo en C++ por medio dun novo modelo de subscrición libre para [[Microsoft Windows|Windows]], [[macOS|OS X]], [[iOS]] e [[Android]] por uns 19&nbsp;$ ó mes, máis un 5% dos beneficios que resultasen de calquera produto comercial desenvolvido co motor.<ref>{{Cita web|url=http://www.ign.com/articles/2014/03/19/gdc-epic-games-unreal-engine-4-adopts-subscription-model|title=GDC: Epic Games' Unreal Engine 4 adopts subscription model|publisher=[[IGN]]|date=19 de marzo de 2014|accessdate=12 de agosto de 2014|first=Mitch|last=Dyer}}</ref><ref>{{Cita web|url=http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/|title=Epic opens up their Unreal development tools to everyone with a $19 subscription service|publisher=[[GameSpot]]|date=19 de marzo de 2014|accessdate=12 de agosto de 2014|first=Justin|last=Haywald}}</ref> Tim Sweeney afirmou que este novo modelo de negocio era un reflexo dos cambios na industria.<ref>{{Cita web|url=http://www.polygon.com/2014/3/19/5526094/unreal-engine-4-subscription-epic-games|title=Epic Games making Unreal Engine 4 available for $19 per month, starting today|publisher=[[Polygon]]|date=19 de marzo de 2014|accessdate=12 de agosto de 2014|first=Michael|last=McWhertor}}</ref><ref>{{Cita web|url=http://www.develop-online.net/news/why-epic-abandoned-its-outdated-model-and-offered-everyone-access-to-unreal-engine-4/0190696|title=Why Epic abandoned its 'outdated' model and offered everyone access to Unreal Engine 4. GDC 2014: Epic Games founder Tim Sweeney says even Minecraft players should benefit from the firm’s game-making tech|work=Polygon|date=19 de marzo de 2014|accessdate=6 de febreiro de 2015|first=James|last=Batchelor}}</ref>