Diferenzas entre revisións de «Unreal Engine»

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→‎Unreal Engine 4: Arranxos varios, replaced: {{cite news → {{Cita novas (2)
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O 17 de agosto de 2005 [[Mark Rein]], vicepresidente de Epic Games, revelou que Unreal Engine 4 levaba en desenvolvemento dende 2003,<ref>{{Cita web|title=Rein: "We've been working on Unreal Engine 4 for two years" |url=http://www.computerandvideogames.com/123639/rein-weve-been-working-on-unreal-engine-4-for-two-years/ |work=ComputerAndVideoGames.com |publisher=Future Publishing Limited |author=Houlihan, John |accessdate=19 de agosto de 2005 |date=17 de agosto de 2005 |deadurl=yes |archiveurl=https://web.archive.org/web/20140110101539/http://www.computerandvideogames.com/123639/rein-weve-been-working-on-unreal-engine-4-for-two-years/ |archivedate=10 de xaneiro de 2014 }}</ref> e ata mediados de 2008 o desenvolvemento correu exclusivamente ó cargo de [[Tim Sweeney]].<ref>{{Cita web |title=Tim Sweeney, Part 3: Unreal Engine 4.0 aims at next-gen console war |url=http://www.tgdaily.com/business-and-law-features/36436-tim-sweeney-part-3-unreal-engine-40-aims-at-next-gen-console-war |work=TG Daily |author=Valich, Theo |publisher=Tigervision Media |accessdate=13 de marzo de 2008 |date=12 de marzo de 2008}}</ref> O Unreal Engine 4 exhibiuse de forma exclusiva na [[Game Developers Conference]] de 2012,<ref>{{citeCita newsnovas |title=Unreal Engine 4 Behind Closed Doors at GDC |work=Wired |author=Patrick Shaw |url=https://www.wired.com/gamelife/2012/02/unreal-engine-4-gdc/ |accessdate=6 de marzo de 2012 |date=27 de febreiro de 2012}}</ref> e o 7 de xuño de 2012 publicouse un video dunha demo do motor en GameTrailers TV.<ref>{{Cita web |title=Epic Games debuts Unreal Engine 4 |author=Samit Sarker |date=8 de xuño de 2012 |work=[[Destructoid]] |url=http://www.destructoid.com/epic-games-debuts-unreal-engine-4-229158.phtml |accessdate=10 de xuño de 2012}}</ref><ref>{{Cita web |title=Epic's Unreal Engine 4 'Elemental' Demo Lights Up the Uncanny Valley |author=Casey Lynch |date=8 de xuño de 2012 |work=[[IGN]] | url=http://www.ign.com/articles/2012/06/08/epics-unreal-engine-4-elemental-demo-lights-up-the-uncanny-valley |accessdate=10 de xullo de 2012}}</ref> Esta demo crearase nun [[PC]] con tres [[Serie GeForce 500|GeForce GTX 580]] en [[Scalable Link Interface|SLI]] e podía executarse nun PC cunha [[GeForce]] [[Serie GeForce 600|GTX 680]].<ref name="Interview with Allan Willard">{{citeCita newsnovas|last=Woo-cheol|first=Jeong|title=The future of game development is in UE4.|accessdate=18 de outubro de 2013|newspaper=Thisisgame(Korea)|date=12 de xullo de 2012|url=http://www.thisisgame.com/webzine/news/nboard/5/?page=28&n=34852}}</ref>
Unha das principais características do motor ía ser a iluminación en tempo real usando trazas cónicas de vóxels, eliminando a iluminación por computación previa.<ref>{{Cita web |title=Epic Reveals Stunning Elemental Demo, & Tim Sweeney On Unreal Engine 4|author=Andre Burnes |date=8 de xuño de 2012 |work=[[NVIDIA]] | url= http://www.geforce.com/whats-new/articles/stunning-videos-show-unreal-engine-4s-next-gen-gtx-680-powered-real-time-graphics/ |accessdate=12 de xuño de 2012}}</ref> Porén, esta característica foi finalmente substituída por outro algoritmo semellante pero menos custoso por mor de preocupacións de rendemento das [[consola (videoxogos)|consolas]] da seguinte xeración.<ref>{{Cita web |title=PS4: Epic Games’ Tim Sweeney Explains Lack Of Global Illumination In Unreal Engine 4 |author=Samantha Earwood |date=21 de marzo de 2014 |work=PSGang | url= http://www.playstationgang.com/epic-games-tim-sweeney-explains-lack-of-global-illumination-in-unreal-engine-4/ |accessdate=21 de marzo de 2014}}</ref> O motor incluíu tamén novas funcionalidades de desenvolvemento para reducir os tempos de iteración, permitindo actualizar o código [[C++]] mentres que o motor está a executarse.<ref>{{Cita web|url=http://www.forbes.com/sites/jasonevangelho/2014/05/22/why-is-epic-games-promoting-unreal-engine-4-with-a-flappy-bird-clone/|title=Why Is Epic Games Promoting Unreal Engine 4 With A 'Flappy Bird' Clone?|work=[[Forbes]]|publisher=Forbes, Inc.|date=22 de maio de 2014|accessdate=8 de febreiro de 2015|first=Jason|last=Evangelho}}</ref><ref>{{Cita web|url=http://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/|title=Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care|publisher=[[Forbes]]|date=29 de xuño de 2012|accessdate= 4 de outubro de 2014|first=Dave|last=Thier}}</ref><ref name=kotakuUE4>{{Cita web|last=Totilo|first=Stephen|title=How Unreal Engine 4 Will Change The Next Games You Play|url=http://kotaku.com/5916859/how-unreal-engine-4-will-change-the-next-games-you-play|publisher=Kotaku|date=8 de xuño de 2012}}</ref>
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