Unreal Engine: Diferenzas entre revisións

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===Unreal Engine 3===
<!-- {{Software
| namenome = Unreal Engine 3
| released = Unreal Engine 3 build 100 / {{Start date and age|2004|03}}
| latestúltima_versión release version = Unreal Engine 3 build 12791.2424394
| data_última_versión = Febreiro de 2015
| latest release date = {{Start date and age|2015|02}}
| programming language = [[C++]], [[C Sharp (programming language)|C#]],<ref>{{cite web|url=http://udn.epicgames.com/Three/CodingStandard.html|title=UDK - CodingStandard|publisher=|accessdate=April 17, 2015}}</ref> UnrealScript, [[GLSL]],<ref name="udn.epicgames.com">{{cite web|url=https://udn.epicgames.com/Three/ColorGrading.html|title=UDK - ColorGrading|publisher=Epic Games}}</ref> [[Cg (programming language)|Cg]],<ref name="ReferenceA">https://udn.epicgames.com/Three/DevelopmentKitProgramming.html</ref> [[HLSL]]<ref name="ReferenceB">https://udn.epicgames.com/Three/MaterialsCompendium.html</ref>
| operatingsistema_operativo system = [[Windows]], [[OS X]], [[Linux]]
| platform = [[Windows]], [[OS X]], [[Linux]], [[HTML5]], [[Xbox One]], [[Playstation 4]]<ref>{{cite web|url=http://www.unrealengine.com/html5/|title=Tappy Chicken|publisher=|accessdate=April 17, 2015}}</ref> [[Adobe Flash Player]],<ref>{{cite web|url=http://www.unrealengine.com/news/epic_games_announces_unreal_engine_3_support_for_adobe_flash_player/|title=Epic Games Announces Unreal Engine 3 Support for Adobe Flash Player|publisher=|accessdate=April 17, 2015}}</ref> [[iOS]],<ref>http://www.unrealengine.com/mobile/</ref> [[Android (operating system)|Android]],<ref>{{cite web|url=http://epicgames.com/news/epic-games-releases-epic-citadel-for-android/|title=Epic Games Releases "Epic Citadel" for Android - News|author=Epic Games|publisher=|accessdate=April 17, 2015}}</ref> [[Windows RT]],<ref>{{cite web|url=http://www.unrealengine.com/news/unreal_engine_3_debuts_on_windows_8/|title=Unreal Engine 3 Debuts on Windows 8|publisher=|accessdate=April 17, 2015}}</ref> [[PlayStation 3]], [[PlayStation Vita]], [[Wii U]], [[Xbox 360]]
| licenza = [[Software propietario|Propietaria]]
| license = [[Proprietary software|Proprietary]]
}}
TheAs firstprimeiras screenshotscapturas ofde pantalla de Unreal Engine 3 werepresentaronse en presentedmaio inde 2004,<ref>{{cite web|url=http://www.gamespot.com/news/6098240.html|title=First Look: Unreal Engine 3.0|publisher=[[GameSpot]]|date=May 13, de maio de 2004|first=Tor|last=Thorsen}}</ref> atmomento whichno pointque theo enginemotor hadxa alreadylevava beenuns in18 developmentmeses for 18en monthsdesenvolvemento.<ref>{{cite web|url=http://www.eurogamer.net/articles/i_epicgames_june04|title=Unreal Engine 3 Interview|publisher=[[Eurogamer]]|date=July 1, de xullo de 2004|first=Kristan|last=Reed}}</ref> UnlikeA diferenza de Unreal Engine 2, which still supported fixed-function pipeline, Unreal Engine 3 wasdeseñouse designedpara toaproveitar take advantage of fully programmable shadero hardware (incon DirectXprogramación 9completa terms, it requiredde ''[[shader]]s'', modelfacendo 3.0).os Allcálculos lightingpor calculations[[píxel]] wereen donelugar per-pixel,de insteadpor of per-vertex[[vexel]]. Unreal Engine 3 supports a gamma-correct high-dynamic range renderer.
 
The first screenshots of Unreal Engine 3 were presented in 2004,<ref>{{cite web|url=http://www.gamespot.com/news/6098240.html|title=First Look: Unreal Engine 3.0|publisher=[[GameSpot]]|date=May 13, 2004|first=Tor|last=Thorsen}}</ref> at which point the engine had already been in development for 18 months.<ref>{{cite web|url=http://www.eurogamer.net/articles/i_epicgames_june04|title=Unreal Engine 3 Interview|publisher=[[Eurogamer]]|date=July 1, 2004|first=Kristan|last=Reed}}</ref> Unlike Unreal Engine 2, which still supported fixed-function pipeline, Unreal Engine 3 was designed to take advantage of fully programmable shader hardware (in DirectX 9 terms, it required shader model 3.0). All lighting calculations were done per-pixel, instead of per-vertex. Unreal Engine 3 supports a gamma-correct high-dynamic range renderer.
Initially,Inicialmente Unreal Engine 3 only supportedestaba dispoñible para as plataformas Windows, PlayStation 3, ande Xbox 360 platforms, whilementres que a funcionalidade para iOS ande Android wereengadiuse addedposteriormente laterno inano 2010 (withcon ''[[Infinity Blade]]'' beingsendo theo firstprimeiro título para iOS title ande ''[[Dungeon Defenders]]'' theo firstprimeiro para Android title). {{nowrap|O soporte para [[macOS|OS X]]}} support wasengadiuse addedposteriormente inen 2011.<ref>{{cite web|url=http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/|title=Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release|publisher=Joystiq|date=September 19, de setembro de 2011|first=Christopher|last=Grant}}</ref> ItsO rendererrenderizador supportsdesta techniquesversión includingincluía técnicas coma o [[High dynamic range rendering|HDRR]], [[per-pixeliluminación lightingpor píxel]], ande dynamicsombras shadowsdinámicas. InXa Octoberno 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs.2012 Epic hasanunciou used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced thatque Unreal Engine 3 runsfuncionaría ontanto bothen [[Windows 8]] coma anden [[Windows RT]].<ref>{{cite web|url=http://www.joystiq.com/2012/08/29/unreal-engine-3-now-on-windows-8-and-windows-rt/|title=Unreal Engine 3 now on Windows 8 and Windows RT|publisher=Joystiq|date=2012|first=Richard|last=Mitchell}}</ref>
 
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Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS and Android were added later in 2010 (with ''[[Infinity Blade]]'' being the first iOS title and ''[[Dungeon Defenders]]'' the first Android title). {{nowrap|[[macOS|OS X]]}} support was added in 2011.<ref>{{cite web|url=http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/|title=Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release|publisher=Joystiq|date=September 19, 2011|first=Christopher|last=Grant}}</ref> Its renderer supports techniques including [[High dynamic range rendering|HDRR]], [[per-pixel lighting]], and dynamic shadows. In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.<ref>{{cite web|url=http://www.joystiq.com/2012/08/29/unreal-engine-3-now-on-windows-8-and-windows-rt/|title=Unreal Engine 3 now on Windows 8 and Windows RT|publisher=Joystiq|date=2012|first=Richard|last=Mitchell}}</ref>
 
Throughout the lifetime of UE3, significant updates have been incorporated,<ref>{{cite web|url=http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc|title=Epic Games to show off new Unreal Engine 3 features at GDC|publisher=Big Download|date=March 19, 2009|first=John|last=Callaham}}</ref> including a [[global illumination]] solver, improved destructible environments, [[soft body dynamics]], large [[crowd simulation]], [[iPod Touch]] functionality,<ref>{{cite web|url=http://www.anandtech.com/show/2892|title=Epic Demonstrates Unreal Engine 3 for the iPod Touch, iPhone 3GS|publisher=AnandTech|date=December 29, 2009|first=Anand Lal|last=Shimpi}}</ref> [[Steamworks]] integration,<ref>{{cite web|url=http://epicgames.com/press_releases/steamworks.html|title=Steamworks Integration Now Available to Unreal Engine 3 Licensees|publisher=[[Epic Games]]|date=March 11, 2010}}</ref> a [[global illumination|real-time global illumination]] solution,<ref>{{cite web|url=http://www.geomerics.com/enlighten/|title=Geomerics Enlighten}}</ref><ref>{{cite web|url=http://www.unrealengine.com/news/geomerics_announces_new_enlighten_integration_with_unreal_engine_3/|title=Geomerics Announces New Enlighten Integration with Unreal Engine 3}}</ref> and stereoscopic 3D on Xbox 360 via [[Darkworks#TriOviz for Games Technology|TriOviz for Games Technology]].<ref>{{cite web|url=http://www.computerandvideogames.com/252372/news/epic-makes-3d-gears-of-war-2/?attr=cvg-general-rss&skip=yes|title=E3 2010: Epic makes 3D Gears Of War 2 - We've seen it. It's mega. But retail release not planned|publisher=Computer and Video Games|date=June 17, 2010|first=Tim|last=Ingham}}</ref><ref>{{cite web|url=http://www.epicgames.com/news/darkworks-trioviz-for-games-sdk-brings-3d-capabilities-to-unreal-engine-3|title=TriOviz for Games Technology Brings 3D Capabilities to Unreal Engine 3|publisher=Epic Games|date=October 6, 2010}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/10/11/mark-rein-trioviz-interview/|title=Epic's Mark Rein goes in-depth with Unreal Engine 3's TriOviz 3D|publisher=Joystiq|date=October 11, 2010|first=JC|last=Fletcher}}</ref> [[DirectX 11]] support was demonstrated with the ''Samaritan'' demo, which was built by Epic Games in a close partnership with NVIDIA, with engineers working around the country to push real-time graphics to a new high point.<ref>{{cite web|url=http://www.udk.com/news-beta-mar2011|title=UDK March 2011 Release}}</ref><ref>{{cite web|url=http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf |title=Slide 1 |format=PDF|accessdate=2011-08-02}}</ref><ref>{{cite web|url=http://kotaku.com/5982905/apparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy|title=Apparently, The Story Behind Epic's Dazzling 2011 Tech Demo Is A 'Doozy'|publisher=[[Kotaku]]|date=February 8, 2013|accessdate=October 4, 2014|first=Kirk|last=Hamilton}}</ref><ref>{{cite web|url=http://www.polygon.com/2014/3/18/5520112/epic-games-new-ip-samaritan|title=Epic Games working on new, unannounced IP (UPDATE)|publisher=[[Polygon (website)|Polygon]]|date=March 18, 2014|accessdate=October 4, 2014|first=Arthur|last=Gies}}</ref><ref>{{cite web|url=http://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/|title=Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward|publisher=[[Forbes]]|date=September 21, 2011|accessdate=October 4, 2014|first=John|last=Gaudiosi}}</ref>