Unreal Engine: Diferenzas entre revisións
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| nome = Unreal Engine
| logo = [[Ficheiro:UE Logo Black Centered.svg|centro|150px]]
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| released = {{Start date and age|1998|07|01}}<ref>{{cite web|url=http://whois.domaintools.com/unrealengine.com|title=UnrealEngine.com WHOIS, DNS, & Domain Info - DomainTools|work=[[WHOIS]]|date= |accessdate=2016-10-26}}</ref>
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| data_última_versión = 15 de febreiro de 2017
| latest preview version =
| latest preview date =
| repo =[[GitHub]]
| programming language = [[C++]]
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| platform = [[Windows]], [[OS X]], [[Linux]], [[HTML5]], [[iOS]], [[Android (operating system)|Android]], [[Nintendo Switch]], [[PlayStation 3]], [[PlayStation 4]], [[Wii U]], [[Xbox 360]], [[Xbox One]]
| language = [[English language|English]], [[Korean language|Korean]], [[Chinese language|Chinese]], [[Japanese language|Japanese]], [[Portuguese language|Portuguese]] (Beta version)<ref>http://www.unrealengine.com/udk/licensing/licensing-faqs/</ref>
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| license =
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▲The '''Unreal Engine''' is a [[game engine]] developed by [[Epic Games]], first showcased in the 1998 [[first-person shooter]] [[Video game|game]] ''[[Unreal (1998 video game)|Unreal]]''. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including [[Stealth game|stealth]], [[Massively multiplayer online role-playing game|MMORPG]]s, and other [[Role-playing video game|RPG]]s. With its code written in [[C++]], the Unreal Engine features a high degree of portability and is a tool used by many game developers today.<ref name="wiredUE4">{{cite web|url=https://www.wired.com/2012/05/ff_unreal4/all/|title=The Imagination Engine: Why Next-Gen Videogames Will Rock Your World|work=[[Wired (magazine)|Wired]]|publisher=[[Condé Nast]]|date=May 17, 2012|accessdate=February 6, 2015|first=Stu|last=Horvath|archiveurl=https://web.archive.org/web/20150530075446/http://www.wired.com/2012/05/ff_unreal4/all/|archivedate=May 30, 2015|deadurl=no}}</ref><ref name="popular mechanics">{{cite web|url=http://www.popularmechanics.com/technology/gadgets/video-games/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586|title=How the Unreal Engine Became a Real Gaming Powerhouse|work=[[Popular Mechanics]]|publisher=[[Hearst Corporation]]|date=June 24, 2013|accessdate=October 6, 2014|first=Brian|last=Steiner|archiveurl=https://web.archive.org/web/20150530075708/http://www.popularmechanics.com/culture/gaming/a9178/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586/|archivedate=May 30, 2015|deadurl=no}}</ref>
▲The current release is Unreal Engine 4, designed for [[Microsoft]]'s [[DirectX]] 11 and 12<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2014-03-21-microsoft-dx12-will-improve-xbox-one-performance|title=Microsoft: DX12 will improve Xbox One performance|publisher=Game Industry|date=March 12, 2014|accessdate=2014-09-04|first=Matthew|last=Handrahan}}</ref> (for [[Microsoft Windows]], [[Xbox One]], [[Windows RT]]); [[PlayStation 4 system software|GNM]] (for [[PlayStation 4]]); OpenGL (for {{nowrap|[[macOS]]}}, [[Linux]], [[iOS]], [[Android (operating system)|Android]], [[Ouya]]<ref>{{cite web|url=https://www.unrealengine.com/blog/ouya-and-unreal-engine|title=Unreal Engine On The Ouya|publisher=[[Epic Games]]|website=Unreal Engine Blog|date=January 26, 2015|accessdate=January 28, 2015|author=The OUYA team}}</ref> and [[Windows XP]]<ref>{{cite web|url=https://www.unrealengine.com/blog/unreal-engine-42-release|title=Unreal Engine 4.2 Release|publisher=[[Epic Games]]|website=Unreal Engine|date=June 4, 2014|accessdate=2014-09-04|first=Ian|last=Shadden}}</ref>); [[Vulkan (API)|Vulkan]] (for [[Android (operating system)|Android]]<ref>{{cite web|url=https://www.unrealengine.com/blog/epic-games-unveils-protostar-at-samsung-galaxy-unpacked|title=Epic Games Unveils ProtoStar at Samsung Galaxy Unpacked|publisher=}}</ref>); [[Metal (API)|Metal]] (for [[iOS]]<ref>{{cite web|url=https://www.unrealengine.com/blog/ue4-zen-garden-using-metal-api-for-ios-8-revealed-at-wwdc|title=UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC|publisher=}}</ref>); and [[JavaScript]]/[[WebGL]] (for [[HTML5]] [[web browser]]s).<ref>{{cite web|url=https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/|title=Mozilla and Epic Preview Unreal Engine 4 Running in Firefox|publisher=The Mozilla Blog|date=March 12, 2014|accessdate=October 4, 2014|author=Mozilla}}</ref><ref>{{cite web|url=http://www.html5report.com/topics/html5/articles/373408-html5-gaming-just-got-faster-with-unreal-engine.htm|title=HTML5 Gaming Just Got Faster with Unreal Engine 4|publisher=HTML5 Report|date=March 17, 2014|accessdate=October 4, 2014|first=Steve|last=Anderson}}</ref><ref>{{cite web|url=http://www.polygon.com/2014/4/1/5568378/epic-games-ceo-tim-sweeney-unreal-engine-vr-oculus-rift|title=Epic Games' Sweeney on the future of Unreal, VR and democratic game development|publisher=[[Polygon (website)|Polygon]]|date=April 1, 2014|accessdate=October 4, 2014|first=Michael|last=McWhertor}}</ref> -->
==Historia==
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